What many of the newer coaches fail to realize, in their haste to defend the new "potential" system, is the fact that there WAS potential under the old system. Vandydave pointed this out a couple of times, but since it was somewhat of an abstract concept and didn't have the nice green, black, and red labels for the categories, it was apparently not grasped by everyone.I keep hearing the arguments about "self-imposed limits" and "players improving all the time in all aspects of the game", but the fact is, under the old system this just wasn't happening.For example, a player who had a rating between 1-20 or 80-100 would improve VERY slowly, if at all. It was possible for him to improve some, based on Work Ethic and playing time, but the gains would be very minimal (hence, low potential). Players with a rating in a category between 21 and 35-40 or 70-80 could improve, but it wouldn't improve much and a lot of the improvement was based again on Work Ethic and playing time (hence, average potential). Ratings between 40 and 70 could improve much quicker (hence, high potential).So, as you can see, the "self-imposed limits" and the "players improving all the time in all aspects of the game" arguments are simply not true, by any means of the imagination.I'm not necessarily against potential. I think it could be an interesting change to the game. What I think I and most veteran coaches are most upset about is the horrible way that potential was implemented. To most of us, it seems that it was rushed into the game, with little to no testing, and damn the consequences.Posted here also, in case anyone missed it in the other thread.