EEs are really difficult to fill now... Topic

I like that too!
7/24/2016 9:35 AM
The biggest problem of that second recruiting period in D1, probably not everywhere else, is recruit generation and talent available. It seems it is worthless for teams that haven't had time to put some attention on recruits already, especially those with EES...

I had six schollies, ended up recruiting only three out of 6 and I tried hard. Now, I am on my last recruit but I won't have time to unlock the scholly and recruit the kid... Anyways, he is really bad. He would not play on any good D1 teams.
7/24/2016 9:49 AM
Posted by fd343ny on 7/24/2016 8:02:00 AM (view original):
small change that would help this problem would be to get bonus attention points for an EE

which would let you better play catch up

and would sort of make sense - hey, a guy from this school just went to the NBA, they've got my attention.....
So the mighty DI coaches haven't had enough of beating down the DII/DIII coaches already. Now they want a multiplier to pound them rather than use the skill and expertise that they have supposedly acquired. More of the rich want to get richer. Sincerely, Coachspud


(figured I'd save him the time of posting)
7/24/2016 9:53 AM
I never even had the chance to spend any of the additional recruiting cash. Any player I targeted with attention points signed with someone else before I could unlock a CV or HVs. That's partially on me for aiming too high. But subsequently, such problems as SIM teams being able to sign a player out of the blue, and attention points locking up, made it seem as if the system is not designed to be a level playing field. Rather, it is designed to punish those who have had success. Sort of turning HD from a Darwinian style survival of the fittest, to a system where we reward the teams that are unsuccessful. This EE issue is a real problem. This will definitely turn people off of the game unless it is modified. A larger amount of cash for the departed EE, I'd say zero cash for a kid who x-fers, and more kids who want to sign late in proportion to their star-rating, and lengthen the time of the final recruiting period and the time by which they will decide. just my 2 cents
7/24/2016 11:35 AM
And to top things off, those EEs you just got don't even help you land better recruits with the prestige bump until *next* season as the NBA draft happens only after recruiting period #2 has ended.

All that we can likely do now is to try and recruit some type of sub-par recruit (one that we wouldn't of given a second look at if we had the resources up front in period #1) or try our luck going all-in on *ONE* late signer (assuming we were smart enough to unlock him OR he doesn't sign immediately while we unlock him).

Since seble doesn't want to remove EEs and doesn't want to move up the EE cut off line, the only other solution would be to give substantially more APs/resources for EEs than a normal opening (think double). With the cap in place, this will at least give a better chance to replace the player(s) that left.

As it stands now, I would rather leave the EE opening unfilled that take what is left available...
7/24/2016 12:01 PM (edited)
I was willing to make adjustments to the recruiting schedule, but the results of the poll didn't indicate that it was a high priority.

http://test.whatifsports.net/whatifsports/forums/Posts.aspx?topicID=420445&threadID=3421850#l_3421850

7/24/2016 12:10 PM
Seble : Can you fix recruit generation. And can you put some talent signing late into the second round? I think we need more talent in D1... It could be the key to fix this EE problem.

7/24/2016 12:18 PM
Posted by zorzii on 7/24/2016 12:18:00 PM (view original):
Seble : Can you fix recruit generation. And can you put some talent signing late into the second round? I think we need more talent in D1... It could be the key to fix this EE problem.

If recruit generation was fixed, there would be little need for this update. Recruit generation has been one of the main issues with HD (IMHO) all along, not how we go about the process of recruiting.
7/24/2016 1:11 PM
Wasn't that poll conducted back on 6/15, way before this last round of recruiting? Definitely before I had any first-hand knowledge of the EE problems. Maybe time for a new pole. Seble - I think the dilemma is, you want to curb the swooping in at the 11th hour that the current system has, which is aggravating to many and not like real life at all. On the other hand, with the timing of EEs, you would need to enable that very same thing to occur under the new system, at least with a certain percentage of players. Perhaps there should be a new preference? Like real life, we know certain players gravitate towards teams that not only put players in the NBA regularly, but for whom 1 or 2 seasons on the team is often the max. Maybe a percentage of recruits who are over 800 already would exhibit a preference to play on a team with more recent draft picks of underclassmen? Would that mean moving up the draft or extending the second period?
7/24/2016 1:15 PM
It is an older poll, but the challenges of EEs has been known since the beginning. There are things we can do if we decide it's a real problem without drastically changing the system.

No matter what, all coaches need to start lining up backup options. This is even more true for coaches expecting EEs. I don't think everyone has adjusted to that reality yet.
7/24/2016 1:23 PM
Posted by seble on 7/24/2016 1:23:00 PM (view original):
It is an older poll, but the challenges of EEs has been known since the beginning. There are things we can do if we decide it's a real problem without drastically changing the system.

No matter what, all coaches need to start lining up backup options. This is even more true for coaches expecting EEs. I don't think everyone has adjusted to that reality yet.
Seble I did, but the battles are really tough, and you always expect to be over your head when you go after a recruit, so you can split AP, but not until you are sure you get your first targets. I am saying, recruit generation is key... It is what needs to be taken care of. We all have back-up plans. But these back-up plans get into battles really fast. I had a kid, as a back-up, who had used all of his campus visit...It shows you people were thinking ahead. So I moved to a second fiddle, a bench warmer, Rogelio was on him before I could even unlock the scholly. So with Six schollies, one waived player, I ended up getting three, one starter, one bench good minutes, and one player to fill a short role, but ride the bench mostly.

I could not get any PF/C... Nothing. There needs to be more players... Just grow the pool of talent by 15% and it's solved. It will also enable you to get more late signees, therefore help EES teams.
7/24/2016 1:30 PM
Recruit generation isn't the problem, there are the same number as always. Some coaches may need to adjust expectations when dealing with EEs. You may not be able to fill that spot with an equivalent player.
7/24/2016 1:34 PM
If we can't replace that spot with an equivalent player (i.e. yet another EE type player), would it be possible to make the EE player at least more worthy of only having them for less than 4 seasons? How about raising their IQ (across the board over all offenses/defenses) so if I'm going to have to replace him after 2 or 3 seasons with a bench warmer (or more likely carry a walk on for a season), then at least make him useful for those few seasons I do have him on my roster.
7/24/2016 1:50 PM
Then it'S scouting... Something does not add up, I could not find talent.
7/24/2016 1:50 PM
Right now I feel that the update is working for lower D2-D3 levels (I'm at D2). The D1 problems I have seen addressed in the forums seem to stem from an expectation of the top teams that they will get the players they want regardless of who the competition is, perhaps as they have always in the current game. With the addition of preferences, and seemingly less availability (better sim recruiting?, # of recruits?) they have to be even better recruiters than they have been to deal with the increased complexity of the update. BUT - in the context of the game - at the top level of game play - this is what should be expected if you want to play at the top level. At each level of the game (D3 through elite D1) you have to raise your level of expertise to beat the game as well as other players. Seble has raised the bar for that top level. The elite players need to view this as a challenge. Rise to meet this challenge by figuring out the new game OR drop down a level where the EE and 5 star recruiting wars are not going to be a bother for you to compete. It seems that many elite posters want it to be easy to compete at the top level, to have every advantage and that if they are at that level they are entitled, so they plead and negotiate with Seble to make it easier on them (give us more, give them less, add limits). The update will proceed with many of the features intact. At that time it will be time to ask - step up or step out?
7/24/2016 2:34 PM
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