Quote: Originally posted by douglasdao on 4/17/2009That is correct, the old system did not have hard caps. Of course it sensibly had players have less capability of improving in certain skills that they were already poor at (the center with 8 ball handling wouldn't show double digit improvement no matter what you did).
Now, the new potential system should be called the "NO potential" system. I am in game ONE of my season, I have three Juniors recruited the first season of the "NO potential" system and two of them, the ***istant coach tells me, will no longer improve in EIGHT categories and the other in SEVEN categories. There are only 12 categories plus FT which you never see significant improvement anyway. So what are these players supposed to do in practice if they will NEVER improve for the next TWO FULL SEASONS in two-thirds of their skills??? For example, I have a junior guard in game one of his third season (never redshirted) who will NEVER improve in any category except athleticism, stamina, durability, and the now worthless work ethic. I have a sop****re who is already forbidden from improving in six categories. In the "NO potential" system he will not improve in half of his skills in the next THREE seasons.
It is absurd and obscene.
While I think the first implementation of potential was beyond terrible, I think that the "potential mach 2" WIS universe could end up with comparable results to the old regime, and be a lot less frustrating. I'm sensing that the parity will not be as extreme as all players will not reach their potential at the same time (I do remember D1 always having problems with parity before potential). I also think it might be a lot harder for some of these players to reach these "caps" with the slowdown.
Do I think potential was a necessary switch? Not at all. I do, however, think that some of the most severe problems w/ potential were fixed, and Seble, the new admin, is at least listening to our concerns.
I do like that players, due to potential, can have vastly different strengths and weaknesses. I had a big man in DII with 94 reb, 84 p***ing, but only 40 LP and 10 speed. He was a very useful role player on my team despite the extreme lack of scoring. Before potential, I felt you could coach every team to a situation where 10 guys scored between 7 and 10 points a game, which I find unrealistic for most college basketball teams.
I also believe that work ethic will not be worthless anymore due to the improvement slowdown. A guy with 10 WE might never come close to his potential, whereas a guy with 90 WE might hit it early junior year, and be an impact player his sophmore year.
DIII is not enjoyable anymore, that is correct. Maybe when the FSS cheating is actually addressed (coaches grabbing numerous DIII teams, ghost shipping them, and using recruiting information for their other aliases), DIII could improve.
Maybe allowing a few players to score above a 100 rating at something would be realistic as well. I'm sure J.J. Redick's 3P shooting would have been at least a 110 in this game. Blake Griffin's ath and reb would probably well be over 100 in D1, rather than him having 90's in both, which would make him similar to all other high-level D1 starters.
College basketball always has a few exceptional players that can be pretty dominant at their position. I really think that WIS could look into this to improve realism.
All in all, potential seemed like an attempt to fix something that was not broken at all, but i think the slowdown of potential is what's keeping me interested in the game.