Posted by poke_man on 6/7/2016 12:21:00 PM (view original):
Attention points need to be reworked. A team with six openings has no more time or hours in the day than a team with one opening. In reality, the team with six openings is at a disadvantage but not in this game. They are in a advantageous position. I can understand giving a set amount of attention points per opening to make the whole system work, but there should be a maximum amount that can be allocated to one player. Like 15 or 20 per player. The teams with one opening should not be at a severe disadvantage.
I like this idea, but I would Still give some advantage to a team that has more openings. I would also give attention points to teams that have zero openings, if they are expected to lose a player to EE. I think a fairer system would be something like this:
1 opening - 50 Attention Points
Then add 10 more for each opening.
So, a team with 3 openings would have 70 to spread around, but a team with one opening would still have 50. Then they could actually compete for at least getting the attention of recruits. But instead of being outgunned by 60 to 20, it would be 70 to 50.
In this case a team with 3 openings would have 80, and a team with 5 openings would have 100, so it would be pretty close. Love to see that with recruiting dollars as well.
This would also increase the competition for recruits in my opinion.